måndag 25 maj 2015

More modelling

Today we remodelled the couch with an other technique, previously we inserted edgeloops and used the extrude tool to build it. It took quite some time to do that and to get the right length of each extrusion. Instead we built each part seperatly and then simply snap and combine them together.



Then we decided to model the two types of lamps you can find in the corridor, we couldn't meassure them so we eyeballed it.


After that we modelled the type of door that you can find in the corridor. Since the handel is like a cylinder with a bend to it we did some research on how to do that. The easiest way was to use the "CV Curve Tool", the curve could be shaped in to a handle and then you could snap a cylinder to the start of the curve, and then extrude the cylinder along the line.

Extruding can now be done along the line

We then modelled the door and attached the handle to it.





 Finally we put all the models together in one scene to get a feeling for how the end result would look like, we also made a simple wall with a place for a window.

 


We are happy with how it looks, the next step will be to add textures to all the modells.

We don't think we will be creating UV maps for everything since it was quite time consuming. Instead we will assign different materials for different parts of a modell. For example, the couch has two main parts, the seat and the frame, the frame and the seat will then have two different materials with different textures. By doing this we don't need a UV map, only an image with the texture for each part.

UV mapping might be more usefull when you need more details, like if you where to texture a face or add someting specfic to the couch, like scratches or some minor graffiti etc.
 

/Staffan & Jimmy

Inga kommentarer:

Skicka en kommentar