After that we modelled the type of door that you can find in the corridor.
Since the handel is like a cylinder with a bend to it we did some research on
how to do that. The easiest way was to use the "CV Curve Tool", the
curve could be shaped in to a handle and then you could snap a cylinder
to the start of the curve, and then extrude the cylinder along the line.
Extruding can now be done along the line |
We then modelled the door and attached the handle to it.
Finally we put all the models together in one scene to get a feeling for
how the end result would look like, we also made a simple wall with a place for a window.
We don't think we will be creating UV maps for everything since it was quite time consuming. Instead we will assign different materials for different parts of a modell. For example, the couch has two main parts, the seat and the frame, the frame and the seat will then have two different materials with different textures. By doing this we don't need a UV map, only an image with the texture for each part.
UV mapping might be more usefull when you need more details, like if you where to texture a face or add someting specfic to the couch, like scratches or some minor graffiti etc.
/Staffan & Jimmy
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